the animation dept.

the animation dept.

…stay in motion

…stay in motion

Creative content & training
that keeps you moving.

Plug-ins for Cavalry

SKSL effects & shaders — Procedural, resolution-independent, every parameter live and animatable. Render to any size or aspect ratio, never bake to pixels. Whether you're finishing in Cavalry or piping a sequence into another app, Cavalry is where the procedural work lives

lumeFlare

$25
Create awesome lens flares with LumeFlare's advanced lens simulation system. Built specifically for motion graphics and Cavalry's procedural workflow, this isn't your typical preset-based flare plugin. Every element—from ghost reflections to chromatic rays—responds to real optical physics and is inifinitely tweakable while remaining fully controllable through Cavalry's procedural system.

lumeFlare

$25
Create awesome lens flares with LumeFlare's advanced lens simulation system. Built specifically for motion graphics and Cavalry's procedural workflow, this isn't your typical preset-based flare plugin. Every element—from ghost reflections to chromatic rays—responds to real optical physics and is inifinitely tweakable while remaining fully controllable through Cavalry's procedural system.

lumeFlare

$25
Create awesome lens flares with LumeFlare's advanced lens simulation system. Built specifically for motion graphics and Cavalry's procedural workflow, this isn't your typical preset-based flare plugin. Every element—from ghost reflections to chromatic rays—responds to real optical physics and is inifinitely tweakable while remaining fully controllable through Cavalry's procedural system.

lumeBokeh

coming soon!

$25
lumeBokeh — Procedural photographic bokeh for Cavalry — 11 aperture shapes, true 3D parallax, and a real rack-focus pull across the field. Stack volume zones for sandwich compositing, fly the camera through with auto-pan and zoom, and loop the whole field seamlessly.

lumeBokeh

coming soon!

$25
lumeBokeh — Procedural photographic bokeh for Cavalry — 11 aperture shapes, true 3D parallax, and a real rack-focus pull across the field. Stack volume zones for sandwich compositing, fly the camera through with auto-pan and zoom, and loop the whole field seamlessly.

lumeBokeh

coming soon!

$25
lumeBokeh — Procedural photographic bokeh for Cavalry — 11 aperture shapes, true 3D parallax, and a real rack-focus pull across the field. Stack volume zones for sandwich compositing, fly the camera through with auto-pan and zoom, and loop the whole field seamlessly.

lumeRefract

coming soon!

$25
LumeRefract — A procedural refraction engine for Cavalry. Bend light through prisms, fluted glass, and curved lenses; fire off speed bursts and caustic sweeps. Real optical physics, fully parametric, fully node-driven and loopable— built for motion designers who want realism and control.

lumeRefract

coming soon!

$25
LumeRefract — A procedural refraction engine for Cavalry. Bend light through prisms, fluted glass, and curved lenses; fire off speed bursts and caustic sweeps. Real optical physics, fully parametric, fully node-driven and loopable— built for motion designers who want realism and control.

lumeRefract

coming soon!

$25
LumeRefract — A procedural refraction engine for Cavalry. Bend light through prisms, fluted glass, and curved lenses; fire off speed bursts and caustic sweeps. Real optical physics, fully parametric, fully node-driven and loopable— built for motion designers who want realism and control.

the Stars
a procedural starfield generator

the Sky
a procedural sky generator

the Works
a procedural fireworks generator

Cavalry scripts

Scripts — Scripts build scene objects usingCavalry's API to assemble real nodes, layers, and keyframes — a MIDI file becomes an animated scene, an OBJ becomes a vertex cloud. The output is native and fully editable. Automation and full parametric control.

dupe3D

coming soon!

$25
dupe3D — A 3D-aware duplicator for Cavalry. Scatter clones across primitives, point clouds, or imported OBJ models — including animated OBJ sequences — and drive everything from Cavalry's node graph. Volumetric distribution and parametric control, built for motion designers who want to work in real 3D space without leaving Cavalry.

dupe3D

coming soon!

$25
dupe3D — A 3D-aware duplicator for Cavalry. Scatter clones across primitives, point clouds, or imported OBJ models — including animated OBJ sequences — and drive everything from Cavalry's node graph. Volumetric distribution and parametric control, built for motion designers who want to work in real 3D space without leaving Cavalry.

dupe3D

coming soon!

$25
dupe3D — A 3D-aware duplicator for Cavalry. Scatter clones across primitives, point clouds, or imported OBJ models — including animated OBJ sequences — and drive everything from Cavalry's node graph. Volumetric distribution and parametric control, built for motion designers who want to work in real 3D space without leaving Cavalry.

midi-In

coming soon!

$25
A MIDI importer for Cavalry. Drop in a .mid file and get back keyframed note tracks, markers, lyrics, and CC automation — or switch to Duplicator mode for a single grid driven by opacity, scale, visibility, or chromatic color. Native Cavalry timing and parametric control, built for motion designers who want their animation to dance with the score.

midi-In

coming soon!

$25
A MIDI importer for Cavalry. Drop in a .mid file and get back keyframed note tracks, markers, lyrics, and CC automation — or switch to Duplicator mode for a single grid driven by opacity, scale, visibility, or chromatic color. Native Cavalry timing and parametric control, built for motion designers who want their animation to dance with the score.

midi-In

coming soon!

$25
A MIDI importer for Cavalry. Drop in a .mid file and get back keyframed note tracks, markers, lyrics, and CC automation — or switch to Duplicator mode for a single grid driven by opacity, scale, visibility, or chromatic color. Native Cavalry timing and parametric control, built for motion designers who want their animation to dance with the score.

goFigure

coming soon!

$25
goFigure is a mocap-to-character script for Cavalry. Drop in a DAE, BVH, or ASCII FBX, tweak proportions on a live rig built from native primitives, then bake to clean keyframes that play without the script. Built for motion designers who want real mocap and a stylized 2.5D figure on the Cavalry stage.

goFigure

coming soon!

$25
goFigure is a mocap-to-character script for Cavalry. Drop in a DAE, BVH, or ASCII FBX, tweak proportions on a live rig built from native primitives, then bake to clean keyframes that play without the script. Built for motion designers who want real mocap and a stylized 2.5D figure on the Cavalry stage.

goFigure

coming soon!

$25
goFigure is a mocap-to-character script for Cavalry. Drop in a DAE, BVH, or ASCII FBX, tweak proportions on a live rig built from native primitives, then bake to clean keyframes that play without the script. Built for motion designers who want real mocap and a stylized 2.5D figure on the Cavalry stage.

procedural mazes

$25

procedural grid system

$25

procedural circuits

$25

procedural neural net

$25

the animation dept.

the animation dept.

squashed & stretched

the animation dept. is not affiliated with Cavalry or Scene Group Ltd